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Architecture

Game Set and Match II

+++On Computergames, Advanced Geometries and Digital Technologies+++

+++Lukas Feireiss, Kas Oosterhuis [eds]+++

ISBN

978-90-5973-036-6 [episode]

Graphic designer

Minke Themans

Number of pages

616

Book size

24 x 17

Binding

Hardcover

English

+++
With new technical possibilities of worldwide electronic networking and the ubiquitous employment of new media and digital technology in various fields of research and practice, conventional disciplines gradually dissolve as new transdisciplines occur. Contemporary architecture too resides in a state of transgression that gives rise to new architectural conceptions benefiting from a multitude of influences.

This publication brings together the manifold, international and interdisciplinary contributions to the 'GameSetandMatch II Conference - The Architecture Co-Laboratory,' directed by Kas Oosterhuis, professor at the Faculty of Architecture of the Delft University of Technology, the Netherlands. It addresses contemporary and future changes within and across the boundaries of digitally driven architectural and design practices. The notion of architecture as a co-laboratory accentuates this strong devotion to experimentation and collaboration. In so doing it offers a kaleidoscopic view of, rather than a defined perspective on current developments in the digital design domain.

The authors of the essays and papers included in this book come from very diverse backgrounds ranging from architecture and design to technology and engineering as well as computer sciences and humanities. An interlaced series of three thematic areas - 'Play', 'Geometry ++' and 'Open Source' - will relate diverse sources of knowledge and enable the reader to cross reference, question, recontextualize, and even create new connections among the content presented.
This collection of writings serves the generally interested reader as well as the scientific reader and provides a source of discussion to draw inspiration and motivation from.

GameSetandMatch II includes contributions from Robert Aish, Ole Bouman, Raoul Bunschoten, Bernard Cache, Jan Edler and Tim Edler, Georg Flachbart, John Frazer, Mark Goulthorpe, Branko Kolarevic, Anne Nigten, Marcos Novak, Kas Oosterhuis, Antonino Saggio, Katie Salen, Norbert Streitz, Tom Verebes, Peter Weibel and many more. 

On Computergames, Advanced Geometries and Digital Technologies

Lukas Feireiss, Kas Oosterhuis [eds]

€40.00

Game Set and Match II

On Computergames, Advanced Geometries and Digital Technologies

Lukas Feireiss, Kas Oosterhuis [eds]

€40.00

Architecture / Design / Theory

ISBN

978-90-5973-036-6 [episode]

Graphic designer

Minke Themans

Number of pages

616

Book size

24 x 17

Binding

Hardcover

English

With new technical possibilities of worldwide electronic networking and the ubiquitous employment of new media and digital technology in various fields of research and practice, conventional disciplines gradually dissolve as new transdisciplines occur. Contemporary architecture too resides in a state of transgression that gives rise to new architectural conceptions benefiting from a multitude of influences.

This publication brings together the manifold, international and interdisciplinary contributions to the 'GameSetandMatch II Conference - The Architecture Co-Laboratory,' directed by Kas Oosterhuis, professor at the Faculty of Architecture of the Delft University of Technology, the Netherlands. It addresses contemporary and future changes within and across the boundaries of digitally driven architectural and design practices. The notion of architecture as a co-laboratory accentuates this strong devotion to experimentation and collaboration. In so doing it offers a kaleidoscopic view of, rather than a defined perspective on current developments in the digital design domain.

The authors of the essays and papers included in this book come from very diverse backgrounds ranging from architecture and design to technology and engineering as well as computer sciences and humanities. An interlaced series of three thematic areas - 'Play', 'Geometry ++' and 'Open Source' - will relate diverse sources of knowledge and enable the reader to cross reference, question, recontextualize, and even create new connections among the content presented.
This collection of writings serves the generally interested reader as well as the scientific reader and provides a source of discussion to draw inspiration and motivation from.

GameSetandMatch II includes contributions from Robert Aish, Ole Bouman, Raoul Bunschoten, Bernard Cache, Jan Edler and Tim Edler, Georg Flachbart, John Frazer, Mark Goulthorpe, Branko Kolarevic, Anne Nigten, Marcos Novak, Kas Oosterhuis, Antonino Saggio, Katie Salen, Norbert Streitz, Tom Verebes, Peter Weibel and many more.